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I'm not even sure there's a reason for me to be posting.

Thank you, [livejournal.com profile] elissa_carey and [livejournal.com profile] cmccurry, for going out with us last night. I had a good time, and I'm glad to hear that you did as well.

I've been playing Animal Crossing. It's cheerful, silly, and kid-oriented, and still manages to be fun and playable. I like.

I got online this morning (actually, around noon) to check my email and saw the News. I am not the sort of person who wears my heart on my sleeve. There are a lot of emotions I hide away, and I've been called emotionless for it. Today was the first time in a long time that I've wanted to weep openly; instead, I just stared at the screen for about ten minutes.

Game today was okay; we spent the first hour (easily) talking about a new campaign and what each of the players wants from it. (In retrospect, I wish I hadn't waived Moe's choice to have me voice my opinions first; I dislike immensely being put on the spot, but doing so made me feel as though my opinions were in the low minority even though I think my desire to have a somewhat brighter, less Huge Stompy Plot game was in the majority. I feel this way, I think, mainly because the first two people to talk expressed a desire to have the game be darker and more serious, with More Plot and More Enigmas. In the end, I think there's going to be a player schism which is going to cost us players - possibly including myself.) The actual gameplay wasn't particularly interesting for the first hour, either, but it picked up considerably after it stopped being the Eric And Random NPC Show. By the end I was actually getting into it, and I would have been disappointed that the game had ended were I not so damned tired.

Traffic on the way home was fairly heavy; odd for a late Saturday night. I had a lot of time to think, mainly because Dave was thinking heavily as well and therefore not talking a lot.

As a note, for those of you who recognize the reference: I just like the song. I don't espouse the orientation.

Date: 2003-02-03 05:03 am (UTC)
From: [identity profile] cmccurry.livejournal.com
Hopefully we get to make more trips like that in the near future.

As for the campaign, I would still be happy to take the reigns for a while. I'm feeling the need to play God and Amanda is feeling the need to play a non combat monster type.

Date: 2003-02-05 11:00 am (UTC)
From: [identity profile] curiousangel.livejournal.com
I dislike immensely being put on the spot, but doing so made me feel as though my opinions were in the low minority even though I think my desire to have a somewhat brighter, less Huge Stompy Plot game was in the majority. I feel this way, I think, mainly because the first two people to talk expressed a desire to have the game be darker and more serious, with More Plot and More Enigmas.

I can't speak for Eric, obviously, but I don't think that sums my position up precisely. Maybe I was unclear -- after all, this discussion was extemporaneous, and I hadn't thought it out solidly myself. I would like a slightly more serious game, yes, and I'd like to have a better sense of story arc and attachment to an area. For example, we've got Area Knowledge skills and Roles that are totally useless since we're essntially a strike force deployed to whatever location Moe feels like putting us into -- we've gone to NYC, Montreal, DC, Los Angeles, Siberia, somewhere in the Marches, and soon to Port-au-Prince, with no real prospect of returning to any location unless something seriously goes wrong. I'd be OK with that if I'd known going into the campaign that we were going to be doing this, but I spent a lot of time coming up with backstory and concept with other assumptions, and that time has gone right down the toilet.

I'd like us to see opponents that are something more than just mooks. I can't name any demon that we interacted with or fought that we didn't immediately smash, except for Lilith. We haven't encountered any opponent who was even vaguely sympathetic. We seem to be cutting a swath through the Horde that hasn't been equalled in centuries (which is nice, don't get me wrong), but we aren't having to struggle for it -- we haven't had any significant casualties or setbacks, and we get amazing cooperation. To me, it doesn't get much brighter than this, and I'd enjoy something that was darker and more challenging. I'd like to have recurring meaningful interaction with NPCs, and get rid of the "random NPC" encounters.

I don't necessarily want a player schism, in that I enjoy playing alongside everyone in our current group. However, our group is large enough that it has become unwieldy, especially given that all the PCs are developing a wider range of abilities. Maybe we need a lower-powered game, with some folks playing Soldiers or Saints, or being OpFor/"GM assistants". I think that Moe is getting more and more burned out, and that he needs a break. If Cameron wants to run again, I think it would be fun; I am also interested in running a game sometime, too.

December 2015

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