You might think my words come cheap
Feb. 2nd, 2003 12:15 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I'm not even sure there's a reason for me to be posting.
Thank you,
elissa_carey and
cmccurry, for going out with us last night. I had a good time, and I'm glad to hear that you did as well.
I've been playing Animal Crossing. It's cheerful, silly, and kid-oriented, and still manages to be fun and playable. I like.
I got online this morning (actually, around noon) to check my email and saw the News. I am not the sort of person who wears my heart on my sleeve. There are a lot of emotions I hide away, and I've been called emotionless for it. Today was the first time in a long time that I've wanted to weep openly; instead, I just stared at the screen for about ten minutes.
Game today was okay; we spent the first hour (easily) talking about a new campaign and what each of the players wants from it. (In retrospect, I wish I hadn't waived Moe's choice to have me voice my opinions first; I dislike immensely being put on the spot, but doing so made me feel as though my opinions were in the low minority even though I think my desire to have a somewhat brighter, less Huge Stompy Plot game was in the majority. I feel this way, I think, mainly because the first two people to talk expressed a desire to have the game be darker and more serious, with More Plot and More Enigmas. In the end, I think there's going to be a player schism which is going to cost us players - possibly including myself.) The actual gameplay wasn't particularly interesting for the first hour, either, but it picked up considerably after it stopped being the Eric And Random NPC Show. By the end I was actually getting into it, and I would have been disappointed that the game had ended were I not so damned tired.
Traffic on the way home was fairly heavy; odd for a late Saturday night. I had a lot of time to think, mainly because Dave was thinking heavily as well and therefore not talking a lot.
As a note, for those of you who recognize the reference: I just like the song. I don't espouse the orientation.
Thank you,
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I've been playing Animal Crossing. It's cheerful, silly, and kid-oriented, and still manages to be fun and playable. I like.
I got online this morning (actually, around noon) to check my email and saw the News. I am not the sort of person who wears my heart on my sleeve. There are a lot of emotions I hide away, and I've been called emotionless for it. Today was the first time in a long time that I've wanted to weep openly; instead, I just stared at the screen for about ten minutes.
Game today was okay; we spent the first hour (easily) talking about a new campaign and what each of the players wants from it. (In retrospect, I wish I hadn't waived Moe's choice to have me voice my opinions first; I dislike immensely being put on the spot, but doing so made me feel as though my opinions were in the low minority even though I think my desire to have a somewhat brighter, less Huge Stompy Plot game was in the majority. I feel this way, I think, mainly because the first two people to talk expressed a desire to have the game be darker and more serious, with More Plot and More Enigmas. In the end, I think there's going to be a player schism which is going to cost us players - possibly including myself.) The actual gameplay wasn't particularly interesting for the first hour, either, but it picked up considerably after it stopped being the Eric And Random NPC Show. By the end I was actually getting into it, and I would have been disappointed that the game had ended were I not so damned tired.
Traffic on the way home was fairly heavy; odd for a late Saturday night. I had a lot of time to think, mainly because Dave was thinking heavily as well and therefore not talking a lot.
As a note, for those of you who recognize the reference: I just like the song. I don't espouse the orientation.