Furthermore

Aug. 5th, 2003 03:59 pm
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[personal profile] edg
[livejournal.com profile] pyrephox asks:

1) You're given an opportunity to design a movie, to be crafted by the finest minds in the business, with an almost unlimited budget. What's the plot summary?

Being crafted by the finest minds in the business sort of precludes my being involved, ey what? That said... I have no idea. I'll have to think about it. ^_^;;

2) Do you drink... alcohol? If so, what's your favorite drink?

I do. My favorite drink is a Manhattan, but in a pinch I'll take scotch straight-up or a pint of Guinness.

3) It's the beginning of the book that tells the story of your life. What's the first sentence?

No shit, there I was, held upside-down by my leg, naked as a jaybird, covered in blood, in the middle of a thunderstorm.


4) Is there anything you've done that you probably should regret, but really, really, don't?

Probably not. I regret most of the things that I do, even if I really, really shouldn't. That said... trying to flirt with someone I probably shouldn't have at a recent party.

5) Poof! You have a holodeck. It can replicate any person, living, dead, or fictional, to interact with. Who do you play with, and why?

Eek. Probably Miles Vorkosigan in his mid-20s. It'd be fun to just sit and talk to him.



[livejournal.com profile] cmccurry asks:

1. You are given the chance to ask God one question. What do you ask?

"So when are you coming down to visit again?"

2. What are the three most important things for an RPG (What would make you find it a good game)?

Hm. Two possible avenues for this.

Defining "an RPG" as "a set of books": functional rules that at least mostly make sense, an interesting setting, and a theme that doesn't involve measuring the average character's lifespan in percentages of a single session.

Defining "an RPG" as "a game someone's running": everybody getting to have a good time (and a chance in the spotlight), the rules taking second place to the enjoyment of the characters, and the GM having a close familiarity with the ruleset.

3. Where do you get ideas for characters in a game?

Almost anywhere. My most recent inspiration - for a D&D fighter - came from Kiki's Delivery Service, for example. Occasionally I'll go Google mining for ideas if I'm really stuck.

4. If money was not a consideration, where would you choose to live?

New England.

...actually...

...Mars. ^_- (After all, if money's not a consideration, I can move all my friends there with me, build a dome before I get there, and run high-speed Internet back to Earth, right? ;D)

5. Name one charity you would give money to on a regular basis if you could.

The Make A Wish Foundation.

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