Let's say the difficulty is "four of a kind" or higher. The player bets to bring it down to "full house" - "aces full of"... ? How do you decide the pair? As a player, I'd love "aces full of twos" so I'd only need one more chip to bring it down to a flush.
What's the face value of J, Q, K, A? 10s and either 1 or 11, as in blackjack?
Do each of the kinds of hands have a base value? If the difficulty is an ace-high straight (which would be a hand value of... 51?) and I have four of a kind (all 2s) and an ace, my hand value is only 19 - but the four of a kind beats the straight.
A simple contest is a test of the character against something that isn't another character, where the results are obvious. A hidden contest is identical to a simple contest, except that the character won't know if he's succeeding until showdown. A full contest is a test of the character against another PC or NPC. ... Full contests should be rare - GMs are encouraged to reduce them to hidden or simple contests whenever possible.
So is combat (a frequent occurrence in many games) a simple, hidden or full contest?
no subject
Date: 2004-10-20 11:38 am (UTC)Some questions:
Let's say the difficulty is "four of a kind" or higher. The player bets to bring it down to "full house" - "aces full of"... ? How do you decide the pair? As a player, I'd love "aces full of twos" so I'd only need one more chip to bring it down to a flush.
What's the face value of J, Q, K, A? 10s and either 1 or 11, as in blackjack?
Do each of the kinds of hands have a base value? If the difficulty is an ace-high straight (which would be a hand value of... 51?) and I have four of a kind (all 2s) and an ace, my hand value is only 19 - but the four of a kind beats the straight.
A simple contest is a test of the character against something that isn't another character, where the results are obvious. A hidden contest is identical to a simple contest, except that the character won't know if he's succeeding until showdown. A full contest is a test of the character against another PC or NPC.
...
Full contests should be rare - GMs are encouraged to reduce them to hidden or simple contests whenever possible.
So is combat (a frequent occurrence in many games) a simple, hidden or full contest?