Don't play a character just because you feel like you have to.
I agree in general, but OTOH, two of my favorite characters started out being something I "had" to play - for one, the thief became a bard because of a random background generator, and for the other, the party needed a cleric.
But I like would so totally never ever have in like a million zillion years ever come up with, you know, the Valley Girl Priestess of Happiness Joy and Rilly Rilly Good Parties otherwise. You know?
Play a character, not a collection of statistics.
Absolutely.
That's one of the strong points of AD&D, or any class-based game, I think. There's only, what? Four main classes, and five subclasses? (OK more if you count specialist wizards). And the races. You can run through those pretty fast. The first time you "re-play" the same race/class combo, there's this sort of epiphany that the characterization can make Human Fighter 1 different from Human Fighter 2.
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Date: 2004-07-01 05:00 am (UTC)I agree in general, but OTOH, two of my favorite characters started out being something I "had" to play - for one, the thief became a bard because of a random background generator, and for the other, the party needed a cleric.
But I like would so totally never ever have in like a million zillion years ever come up with, you know, the Valley Girl Priestess of Happiness Joy and Rilly Rilly Good Parties otherwise. You know?
Play a character, not a collection of statistics.
Absolutely.
That's one of the strong points of AD&D, or any class-based game, I think. There's only, what? Four main classes, and five subclasses? (OK more if you count specialist wizards). And the races. You can run through those pretty fast. The first time you "re-play" the same race/class combo, there's this sort of epiphany that the characterization can make Human Fighter 1 different from Human Fighter 2.